Project: Playful Multimodal Daily Training, Diagnostics and Recommendation System within a Social Network
Acronym | PLAYTIME (Reference Number: aal-call-2016-080) |
Duration | 01/04/2017 - 01/04/2020 |
Project Topic | PLAYTIME develops an integrated theratainment solution for the growing market of care, rehab and diagnostics. With this interactive, multimodal and digital solution we follow a blue ocean strategy, which satisfies the global trends of digitalization, gamification, individualization and demographic change at the same time. Scientific studies showed that social activities and physical activities have a significant, positive impact on the progress of dementia, a fundamental problem is motivation to perform the daily exercise. Therefore PLAYTIME motivates in a playful manner to perform personalized emotion-oriented exercise units to stimulate cognitive processes, to address physical activities and foster social inclusion. A key problem in developing knowledge about dementia and its impacting factors is the lack of assessment on the mental state and the psychophysiological dependencies as they evolve over time. However, longitudinal quantitative studies about dementia are rare. The objective of the project PLAYTIME is to motivate dementia users to enter a positive feedback cycle of periodic training with sensors that enable diagnostics on a daily basis, and to receive recommendations on the basis of these data that propose more personalized and better suited exercises for improved training. The motivation is primarily triggered from social gatherings with dementia clients with the objective to jointly play a board game on an interactive mat with internet-of-things diagnostics and highly personalized game content and exercises. The game adjusts the requirements of home based playful training to the individual objectives of the individual user and from this involves the end user into an infinite series of dependable motivations. Since the marketing and sales company FameL is involved as a key partner in the project, it is guaranteed that the PLAYTIME product will be introduced to the market latest after project end. |
Network | AAL 2 |
Call | Call 2016 - Living well with dementia |
Project partner
Number | Name | Role | Country |
---|---|---|---|
FameL GmbH | Austria | ||
Geestelijke Gezondheidszorg Eindhoven en De Kempen (GGZE) | Netherlands | ||
Ghent University | Belgium | ||
JOANNEUM RESEARCH Forschungsgesellschaft mbH | Austria | ||
Lefkopoulos KG bouncingbytes | Austria | ||
McRoberts B.V. | Netherlands | ||
MindBytes | Belgium | ||
Sozialverein Deutschlandsberg | Austria | ||
Tilburg University | Netherlands |